Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Livro
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Physically Based Rendering: From Theory to ImplementationMatt Pharr, Greg HumphreysSan Diego: Elsevier Science 2004Texto completo disponível |
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2 |
Material Type: Livro
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Visual Perception from a Computer Graphics PerspectiveThompson, William Creem-Regehr, Sarah ; Fleming, RolandUnited States: A. K. Peters 2016Sem texto completo |
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3 |
Material Type: Livro
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Geometric Algebra for Computer Science: An Object-Oriented Approach to GeometryDorst, Leo ; Fontijne, Daniel ; Mann, StephenSan Diego: Elsevier Science & Technology 2009Texto completo disponível |
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4 |
Material Type: Livro
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Curves and Surfaces for CAGD: A Practical GuideFarin, GeraldSan Francisco: Elsevier Science 2001Texto completo disponível |
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5 |
Material Type: Livro
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Augmented Reality: An Emerging Technologies Guide to ARGregory Kipper, Joseph RampollaSan Diego: Elsevier Science 2012Texto completo disponível |
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6 |
Material Type: Livro
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Game design workshop: a playcentric approach to creating innovative gamesFullerton, TracyCRC Press 2018Sem texto completo |
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7 |
Material Type: Livro
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Visual Design Concepts For Mobile GamesCarman, ChirstopherBoca Raton: Taylor & Francis Group 2018Sem texto completo |
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8 |
Material Type: Livro
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The Art of Game Design: A Book of LensesSchell, JesseUnited States: A. K. Peters 2019Sem texto completo |
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9 |
Material Type: Livro
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Videogames and ArtClarke, Andy ; Mitchell, GretheBristol: Intellect, Limited 2007Texto completo disponível |
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10 |
Material Type: Livro
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R GraphicsMurrell, PaulLondon: Chapman and Hall/CRC 2006Sem texto completo |