Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Livro
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Physically Based Rendering: From Theory to ImplementationMatt Pharr, Greg HumphreysSan Diego: Elsevier Science 2004Texto completo disponível |
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2 |
Material Type: Livro
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Geometric Tools for Computer GraphicsSchneider, Philip ; Eberly, David HSan Diego: Elsevier Science & Technology 2002Texto completo disponível |
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3 |
Material Type: Livro
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Geometric Algebra for Computer Science: An Object-Oriented Approach to GeometryDorst, Leo ; Fontijne, Daniel ; Mann, StephenSan Diego: Elsevier Science & Technology 2009Texto completo disponível |
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4 |
Material Type: Livro
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Videogames and ArtClarke, Andy ; Mitchell, GretheBristol: Intellect, Limited 2007Texto completo disponível |
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5 |
Material Type: Livro
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Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric ModelingGoldman, RonBurlington: Elsevier Science & Technology 2002Texto completo disponível |
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6 |
Material Type: Livro
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3D Game Programming for TeensSethi, Maneesh ; Grebler, EricBoston: Course Technology 2009Texto completo disponível |
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7 |
Material Type: Livro
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Handbook of Computer Aided Geometric DesignFarin, G ; Hoschek, J ; Kim, M. -SSan Diego: Elsevier Science & Technology 2002Texto completo disponível |
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8 |
Material Type: Livro
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Digital design of nature: computer generated plants and organicsDeussen, Oliver ; Lintermann, BerndNew York: Springer 2005Sem texto completo |