Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Livro
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2 |
Material Type: Livro
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Fluid Simulation for Computer GraphicsBridson, RobertFlorida: A K Peters/CRC Press 2008Sem texto completo |
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3 |
Material Type: Livro
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Digital Geometry: Geometric Methods for Digital Picture AnalysisKlette, Reinhard ; Rosenfeld, AzrielSan Francisco: Elsevier Science & Technology 2004Texto completo disponível |
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4 |
Material Type: Livro
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Fundamentals of interactive computer graphicsFoley, James D ; Van Dam, AndriesReading, Mass: Addison-Wesley Pub. Co 1982Sem texto completo |
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5 |
Material Type: Livro
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Physically Based Rendering: From Theory to ImplementationMatt Pharr, Greg HumphreysSan Diego: Elsevier Science 2004Texto completo disponível |
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6 |
Material Type: Livro
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Point-Based GraphicsMarkus Gross, Hanspeter PfisterSan Francisco: Elsevier Science 2011Texto completo disponível |
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7 |
Material Type: Livro
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Geometric Tools for Computer GraphicsSchneider, Philip ; Eberly, David HSan Diego: Elsevier Science & Technology 2002Texto completo disponível |
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8 |
Material Type: Livro
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Visual Perception from a Computer Graphics PerspectiveThompson, William Creem-Regehr, Sarah ; Fleming, RolandUnited States: A. K. Peters 2016Sem texto completo |
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9 |
Material Type: Livro
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Game Engine ArchitectureGregory, Jason ; Lander, Jeff ; Whiting, MattFlorida: CRC Press LLC 2009Sem texto completo |
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10 |
Material Type: Livro
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LabVIEW: Advanced Programming TechniquesBitter, Rick ; Mohiuddin, Taqi ; Nawrocki, MattBaton Rouge: CRC Press 2000Sem texto completo |