Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Artigo
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The economics of free: Freemium games, branding and the impatience economyEvans, ElizabethConvergence (London, England), 2016-12, Vol.22 (6), p.563-580 [Periódico revisado por pares]London, England: SAGE PublicationsTexto completo disponível |
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2 |
Material Type: Artigo
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Does Computerized Cognitive Training Improve Mental Resilience and Quality of Life (QOL) of Israeli Soldiers in Combat Units?Gilboa, Yafit ; Nahum, Mor ; Avraham, Rina Ben ; Afek, AnatThe American journal of occupational therapy, 2020-08, Vol.74 (S1), p.7411515338-7411515338p1 [Periódico revisado por pares]American Occupational Therapy AssociationTexto completo disponível |
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3 |
Material Type: Artigo
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Mobile@game cultures: The place of urban mobile gamingHjorth, LarissaConvergence (London, England), 2011-11, Vol.17 (4), p.357-371 [Periódico revisado por pares]London, England: SAGE PublicationsTexto completo disponível |
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4 |
Material Type: Artigo
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Haptic ambience: Ambient play, the haptic effect and co-presence in Pokémon GOApperley, Thomas ; Moore, Kyle Richardson, Ingrid ; Hjorth, LarissaConvergence (London, England), 2019-02, Vol.25 (1), p.6-17 [Periódico revisado por pares]London, England: SAGE PublicationsTexto completo disponível |
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5 |
Material Type: Artigo
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Avatar identification mediates the relationship between peer phubbing and mobile game addictionHao, Lujie ; Lv, Qinghua ; Zhang, Xiaosan ; Jiang, Qingquan ; Ping, LinSocial behavior and personality, 2020-10, Vol.48 (10), p.1-15 [Periódico revisado por pares]Palmerston North: Scientific Journal PublishersTexto completo disponível |
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6 |
Material Type: Artigo
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Reimagining smartphones in a local mediascape: A cultural analysis of young KakaoTalk users in KoreaJin, Dal Yong ; Yoon, KyongConvergence (London, England), 2016-10, Vol.22 (5), p.510-523 [Periódico revisado por pares]London, England: SAGE PublicationsTexto completo disponível |
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7 |
Material Type: Artigo
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We Are Martinsville (WAM): Leveraging Mobile Gaming for Community Engagement and Improving HealthEl Khafif, Mona ; Wibberly, Kathy Hsu ; Cleckley, Elgin ; Nguyen, Tho H ; Divers, Marcus HInternational journal of e-planning research, 2021-10, Vol.10 (4), p.63-87 [Periódico revisado por pares]Hershey: IGI GlobalSem texto completo |
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8 |
Material Type: Artigo
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Bigfoot Inspires Youth: Leave No Trace in Urban After-School ProgramsAhl, Peter ; Clanton, Lora ; Bitterman, Alex ; Hill, Eddie ; Leary, Andew ; Allen, Asiah ; Lawhon, BenJournal of outdoor recreation, education, and leadership, 2020-06, Vol.12 (2), p.267 [Periódico revisado por pares]Sagamore PublishingTexto completo disponível |
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9 |
Material Type: Artigo
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More screen time, lower well-being.(HAVE YOU HEARD? Newsworthy items from the field)Phi Delta Kappan, 2019-02, Vol.100 (5), p.69-69Phi Delta Kappa, IncTexto completo disponível |
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10 |
Material Type: Artigo
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We play in public: The nature and context of portable gaming systemsMcCrea, ChristianConvergence (London, England), 2011-11, Vol.17 (4), p.389-403 [Periódico revisado por pares]London, England: SAGE PublicationsTexto completo disponível |