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1
Using Game Based Learning with Kinect Technology in Foreign Language Education Course
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Using Game Based Learning with Kinect Technology in Foreign Language Education Course

Yukselturk, Erman ; Altiok, Serhat ; Baser, Zeynep

Educational Technology & Society, 2018-07, Vol.21 (3), p.159-173 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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2
Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL Students
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Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL Students

Huang, Chester S. J ; Yang, Stephen J. H ; Chiang, Tosti H. C ; Su, Addison Y. S

Educational technology & society, 2016-01, Vol.19 (1), p.263-276 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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3
Facilitating Communicative Ability of EFL Learners via High-Immersion Virtual Reality
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Artigo
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Facilitating Communicative Ability of EFL Learners via High-Immersion Virtual Reality

Yang, Fang-Chuan Ou ; Lo, Fang-Ying Riva ; Hsieh, Jun Chen ; Wu, Wen-Chi Vivian

Educational Technology & Society, 2020-01, Vol.23 (1), p.30-49 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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4
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
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The Effect of Computer Game-Based Learning on FL Vocabulary Transferability

Franciosi, Stephan J

Educational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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5
A Flipped Contextual Game Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors
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A Flipped Contextual Game Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors

Lin, Chi-Jen ; Hwang, Gwo-Jen ; Fu, Qing-Ke ; Chen, Jing-Fang

Educational Technology & Society, 2018-07, Vol.21 (3), p.117-131 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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6
Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners
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Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners

Sun, Jerry Chih-Yuan ; Hsieh, Pei-Hsun

Educational Technology & Society, 2018-07, Vol.21 (3), p.104-116 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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7
Improving Argumentative Writing: Effects of a Blended Learning Approach and Gamification
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Improving Argumentative Writing: Effects of a Blended Learning Approach and Gamification

Lam, Yau Wai ; Hew, Khe Foon ; Chiu, Kin Fung

Language learning & technology, 2018-02, Vol.22 (1), p.97 [Periódico revisado por pares]

Honolulu: University of Hawaii National Foreign Language Resource Center

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8
Improvement of Students’ Autonomous Learning Behavior by Optimizing Foreign Language Blended Learning Mode
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Improvement of Students’ Autonomous Learning Behavior by Optimizing Foreign Language Blended Learning Mode

Wang, Xue ; Zhang, Wei

SAGE Open, 2022-01, Vol.12 (1), p.215824402110711 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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9
A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis
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A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis

Wu, Ting-Ting ; Huang, Yueh-Min

Educational Technology & Society, 2017-04, Vol.20 (2), p.265-277 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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10
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors
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Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors

Chu, Hui-Chun ; Wang, Chun-Chieh ; Wang, Lin

Educational Technology & Society, 2019-04, Vol.22 (2), p.86-100 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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