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Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation
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Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation

Yang, Ya-Ting Carolyn

Computers and education, 2012-09, Vol.59 (2), p.365-377 [Periódico revisado por pares]

Elsevier Ltd

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12
Developing Web-based assessment strategies for facilitating junior high school students to perform self-regulated learning in an e-Learning environment
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Developing Web-based assessment strategies for facilitating junior high school students to perform self-regulated learning in an e-Learning environment

Wang, Tzu-Hua

Computers and education, 2011-09, Vol.57 (2), p.1801-1812 [Periódico revisado por pares]

Elsevier Ltd

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13
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
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Successful implementation of user-centered game based learning in higher education: An example from civil engineering

Ebner, Martin ; Holzinger, Andreas

Computers and education, 2007-11, Vol.49 (3), p.873-890 [Periódico revisado por pares]

Elsevier Ltd

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14
Lasting effects on literacy skills with a computer-assisted learning using syllabic units in low-progress readers
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Artigo
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Lasting effects on literacy skills with a computer-assisted learning using syllabic units in low-progress readers

Ecalle, Jean ; Magnan, Annie ; Calmus, Caroline

Computers and education, 2009-04, Vol.52 (3), p.554-561 [Periódico revisado por pares]

Elsevier Ltd

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15
A study of learning styles and computer-assisted instruction
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A study of learning styles and computer-assisted instruction

Cordell, Barbara J.

Computers and education, 1991, Vol.16 (2), p.175-183 [Periódico revisado por pares]

New York, N.Y: Elsevier Ltd

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16
Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners
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Artigo
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Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners

Chen, Chih-Ming ; Sun, Ying-Chun

Computers and education, 2012-12, Vol.59 (4), p.1273-1285 [Periódico revisado por pares]

Elsevier Ltd

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17
Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level
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Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level

Hainey, Thomas ; Connolly, Thomas M. ; Stansfield, Mark ; Boyle, Elizabeth A.

Computers and education, 2011, Vol.56 (1), p.21-35 [Periódico revisado por pares]

Elsevier Ltd

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18
Reading electronic books as a support for vocabulary, story comprehension and word reading in kindergarten and first grade
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Artigo
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Reading electronic books as a support for vocabulary, story comprehension and word reading in kindergarten and first grade

Korat, Ofra

Computers and education, 2010-08, Vol.55 (1), p.24-31 [Periódico revisado por pares]

Elsevier Ltd

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19
An alternate reality game for language learning: ARGuing for multilingual motivation
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Artigo
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An alternate reality game for language learning: ARGuing for multilingual motivation

Connolly, Thomas M. ; Stansfield, Mark ; Hainey, Thomas

Computers and education, 2011-08, Vol.57 (1), p.1389-1415 [Periódico revisado por pares]

Elsevier Ltd

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20
Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies
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Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies

Ponce, Héctor R. ; López, Mario J. ; Mayer, Richard E.

Computers and education, 2012-12, Vol.59 (4), p.1170-1183 [Periódico revisado por pares]

Elsevier Ltd

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