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Material Type: Livro
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Power, Knowledge and Feminist Scholarship : An Ethnography of Academiado Mar Pereira, MariaFlorence: Routledge 2017Texto completo disponível |
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Material Type: Livro
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Shaping Higher Education with Students – ways to connect Research and TeachingTong, Vincent C. H ; Standen, Alex ; Sotiriou, Mina C.H. Tong, Vincent ; Standen, Alex ; Sotiriou, MinaUCL Press, 2018London: UCL PressTexto completo disponível |
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Material Type: Artigo
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Orientations to Video Games Among Gender and Age GroupsGreenberg, Bradley S. ; Sherry, John ; Lachlan, Kenneth ; Lucas, Kristen ; Holmstrom, AmandaSimulation & gaming, 2010-04, Vol.41 (2), p.238-259 [Periódico revisado por pares]Los Angeles, CA: SAGE PublicationsTexto completo disponível |
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Material Type: Livro
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Point of Reckoning: The Fight for Racial Justice at Duke UniversitySegal, Theodore DDurham: Duke University Press 2021Texto completo disponível |
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Material Type: Artigo
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Do Badges Affect Intrinsic Motivation in Introductory Programming Students?Facey-Shaw, Lisa ; Specht, Marcus ; van Rosmalen, Peter ; Bartley-Bryan, JeanetteSimulation & gaming, 2020-02, Vol.51 (1), p.33-54 [Periódico revisado por pares]Los Angeles, CA: SAGE PublicationsTexto completo disponível |
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Material Type: Artigo
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Games Ready to Use: A Serious Game for Teaching Natural Risk ManagementTaillandier, Franck ; Adam, CaroleSimulation & gaming, 2018-08, Vol.49 (4), p.441-470 [Periódico revisado por pares]Los Angeles, CA: SAGE PublicationsTexto completo disponível |
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Material Type: Artigo
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Mapping research in student engagement and educational technology in higher education: a systematic evidence mapBond, Melissa ; Buntins, Katja ; Bedenlier, Svenja ; Zawacki-Richter, Olaf ; Kerres, MichaelInternational Journal of Educational Technology in Higher Education, 2020-01, Vol.17 (1), p.1-30, Article 2 [Periódico revisado por pares]Cham: Springer International PublishingTexto completo disponível |
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Material Type: Artigo
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The Gamification of Meditation: A Randomized-Controlled Study of a Prescribed Mobile Mindfulness Meditation Application in Reducing College Students’ DepressionFish, Matthew T. ; Saul, Amelia D.Simulation & gaming, 2019-08, Vol.50 (4), p.419-435 [Periódico revisado por pares]Los Angeles, CA: SAGE PublicationsTexto completo disponível |
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Material Type: Artigo
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Covid-19 pandemic and online learning: the challenges and opportunitiesAdedoyin, Olasile Babatunde ; Soykan, EmrahInteractive learning environments, 2023-02, Vol.31 (2), p.863-875 [Periódico revisado por pares]Abingdon: RoutledgeTexto completo disponível |
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Material Type: Artigo
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Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning GeneticsLow, Henry G.H. ; Ellefson, MarinaSimulation & gaming, 2024-04, Vol.55 (2), p.302-322 [Periódico revisado por pares]Los Angeles, CA: SAGE PublicationsTexto completo disponível |