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1
Power, Knowledge and Feminist Scholarship : An Ethnography of Academia
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Livro
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Power, Knowledge and Feminist Scholarship : An Ethnography of Academia

do Mar Pereira, Maria

Florence: Routledge 2017

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2
Shaping Higher Education with Students – ways to connect Research and Teaching
Material Type:
Livro
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Shaping Higher Education with Students – ways to connect Research and Teaching

Tong, Vincent C. H ; Standen, Alex ; Sotiriou, Mina C.H. Tong, Vincent ; Standen, Alex ; Sotiriou, Mina

UCL Press, 2018

London: UCL Press

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3
Orientations to Video Games Among Gender and Age Groups
Material Type:
Artigo
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Orientations to Video Games Among Gender and Age Groups

Greenberg, Bradley S. ; Sherry, John ; Lachlan, Kenneth ; Lucas, Kristen ; Holmstrom, Amanda

Simulation & gaming, 2010-04, Vol.41 (2), p.238-259 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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4
Point of Reckoning: The Fight for Racial Justice at Duke University
Material Type:
Livro
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Point of Reckoning: The Fight for Racial Justice at Duke University

Segal, Theodore D

Durham: Duke University Press 2021

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5
Do Badges Affect Intrinsic Motivation in Introductory Programming Students?
Material Type:
Artigo
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Do Badges Affect Intrinsic Motivation in Introductory Programming Students?

Facey-Shaw, Lisa ; Specht, Marcus ; van Rosmalen, Peter ; Bartley-Bryan, Jeanette

Simulation & gaming, 2020-02, Vol.51 (1), p.33-54 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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6
Games Ready to Use: A Serious Game for Teaching Natural Risk Management
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Artigo
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Games Ready to Use: A Serious Game for Teaching Natural Risk Management

Taillandier, Franck ; Adam, Carole

Simulation & gaming, 2018-08, Vol.49 (4), p.441-470 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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7
Mapping research in student engagement and educational technology in higher education: a systematic evidence map
Material Type:
Artigo
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Mapping research in student engagement and educational technology in higher education: a systematic evidence map

Bond, Melissa ; Buntins, Katja ; Bedenlier, Svenja ; Zawacki-Richter, Olaf ; Kerres, Michael

International Journal of Educational Technology in Higher Education, 2020-01, Vol.17 (1), p.1-30, Article 2 [Periódico revisado por pares]

Cham: Springer International Publishing

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8
The Gamification of Meditation: A Randomized-Controlled Study of a Prescribed Mobile Mindfulness Meditation Application in Reducing College Students’ Depression
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Artigo
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The Gamification of Meditation: A Randomized-Controlled Study of a Prescribed Mobile Mindfulness Meditation Application in Reducing College Students’ Depression

Fish, Matthew T. ; Saul, Amelia D.

Simulation & gaming, 2019-08, Vol.50 (4), p.419-435 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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9
Covid-19 pandemic and online learning: the challenges and opportunities
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Artigo
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Covid-19 pandemic and online learning: the challenges and opportunities

Adedoyin, Olasile Babatunde ; Soykan, Emrah

Interactive learning environments, 2023-02, Vol.31 (2), p.863-875 [Periódico revisado por pares]

Abingdon: Routledge

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10
Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics
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Artigo
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Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics

Low, Henry G.H. ; Ellefson, Marina

Simulation & gaming, 2024-04, Vol.55 (2), p.302-322 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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