Gamification of collaborative learning scenarios structuring persuasive strategies using game elements and ontologies
Geiser Chalco Challco Riichiro Mizoguchi; Ig I Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop Social Computing in Digital Education - SOCIALEDU 2015 (1. 2015 Stanford, CA, USA)
Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 606, p. 12-28, 2015
Cham, Switzerland Springer International Publishing 2016
An agile method for developing OERs and its application in serious game design
Rafaela V. Rocha (Rafaela Vilela da Rocha) Pedro H. D Valle (Pedro Henrique Dias Valle); José Carlos Maldonado; Ig Ibert Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)
Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 192-206, 2018
Cham, Switzerland Springer Nature Switzerland AG 2018
The dark side of gamification an overview of negative effects of gamification in education
Armando M. Toda (Armando Maciel Toda) Pedro H. D Valle (Pedro Henrique Dias Valle); Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)
Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 143-156, 2018
Cham, Switzerland Springer Nature Switzerland AG 2018