For whom should we gamify? Insights on the users' intentions and context towards gamification in education
Armando Maciel Toda Filipe Dwan Pereira; Ana Carolina Tomé Klock; Wilk Oliveira dos Santos; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Elaine Harada Teixeira de Oliveira; Isabela Gasparini; Alexandra Ioana Cristea; Seiji Isotani; Congresso Brasileiro de Informática na Educação - CBIE (9. 2020 Natal); Simpósio Brasileiro de Informática na Educação - SBIE (31. 2020 Natal)
Towards automatic flow experience identification in educational systems a qualitative study
Wilk Oliveira dos Santos Armando Maciel Toda; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Lei Shi; Seiji Isotani; Congresso Brasileiro de Informática na Educação - CBIE (9. 2020 Natal); Simpósio Brasileiro de Informática na Educação - SBIE (31. 2020 Natal)
Just beat it exploring the influences of competition and task-related factors in gamified learning environments
Luiz Antonio Lima Rodrigues Armando Maciel Toda; Wilk Oliveira dos Santos; Paula Toledo Palomino; Seiji Isotani; Congresso Brasileiro de Informática na Educação - CBIE (9. 2020 Natal); Simpósio Brasileiro de Informática na Educação - SBIE (31. 2020 Natal)
Analysing gamification elements in educational environments using an existing gamification taxonomy
Armando Maciel Toda Ana Carolina Tomé Klock; Wilk Oliveira dos Santos; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Lei Shi; Ig Ibert Bittencourt Santana Pinto; Isabela Gasparini; Seiji Isotani; Alexandra I Cristea
Smart Learning Environments Heidelberg : SpringerOpen v. 6, p. 1-14, Dec. 2019
Personalized gamification a literature review of outcomes, experiments, and approaches
Luiz Antonio Lima Rodrigues Armando Maciel Toda; Paula Toledo Palomino; Wilk Oliveira dos Santos; Seiji Isotani; International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM (8. 2020 Salamanca, Spain)
Gamification through the looking glass perceived biases and ethical concerns of brazilian teachers
Armando Maciel Toda Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine Harada Teixeira de Oliveira; Seiji Isotani; Alexandra Ioana Cristea; International Conference on Artificial Intelligence in Education - AIED (23. 2022 Durham, UK)
Lecture Notes in Computer Science Cham : Springer v. 13356, p. 259-262, 2022
Gamificação narrativa para engajamento e personalização redefinindo a experiência do aprendizado digital
Paula Toledo Palomino Lennart Nacke; Seiji Isotani; Simpósio Brasileiro de Sistemas Multimídia e Web - WebMedia (29. 2023 Ribeirão Preto); Concurso de Teses e Dissertações - CTD (5. 2023 Ribeirão Preto)
SAGE a dataset for smart adaptive gamified education
Armando Maciel Toda Luiz Antonio Lima Rodrigues; Paula Toledo Palomino; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Elaine Harada Teixeira de Oliveira; Isabela Gasparini; Seiji Isotani; Alexandra Ioana Cristea; Congresso Brasileiro de Informática na Educação - CBIE (12. 2023 Passo Fundo); Simpósio Brasileiro de Informática na Educação - SBIE (34. 2023 Passo Fundo)
Enhancing students' learning Experience through gamification perspectives and challenges
Paula Toledo Palomino Luiz Antonio Lima Rodrigues; Armando Maciel Toda; Seiji Isotani; Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 (2023 Recife e Gramado)
Communications in Computer and Information Science - CCIS Cham : Springer v. 1702, p. 113-133, 2023