For whom should we gamify? Insights on the users' intentions and context towards gamification in education
Armando Maciel Toda Filipe Dwan Pereira; Ana Carolina Tomé Klock; Wilk Oliveira dos Santos; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Elaine Harada Teixeira de Oliveira; Isabela Gasparini; Alexandra Ioana Cristea; Seiji Isotani; Congresso Brasileiro de Informática na Educação - CBIE (9. 2020 Natal); Simpósio Brasileiro de Informática na Educação - SBIE (31. 2020 Natal)
Analysing gamification elements in educational environments using an existing gamification taxonomy
Armando Maciel Toda Ana Carolina Tomé Klock; Wilk Oliveira dos Santos; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Lei Shi; Ig Ibert Bittencourt Santana Pinto; Isabela Gasparini; Seiji Isotani; Alexandra I Cristea
Smart Learning Environments Heidelberg : SpringerOpen v. 6, p. 1-14, Dec. 2019
Gamification through the looking glass perceived biases and ethical concerns of brazilian teachers
Armando Maciel Toda Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine Harada Teixeira de Oliveira; Seiji Isotani; Alexandra Ioana Cristea; International Conference on Artificial Intelligence in Education - AIED (23. 2022 Durham, UK)
Lecture Notes in Computer Science Cham : Springer v. 13356, p. 259-262, 2022
SAGE a dataset for smart adaptive gamified education
Armando Maciel Toda Luiz Antonio Lima Rodrigues; Paula Toledo Palomino; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Elaine Harada Teixeira de Oliveira; Isabela Gasparini; Seiji Isotani; Alexandra Ioana Cristea; Congresso Brasileiro de Informática na Educação - CBIE (12. 2023 Passo Fundo); Simpósio Brasileiro de Informática na Educação - SBIE (34. 2023 Passo Fundo)