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1 |
Material Type: Artigo
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation an integrative reviewTainá Vilhar Siqueira Juliana da Silva Garcia Nascimento; Jordana Luiza Gouvêa de Oliveira; Daniela da Silva Garcia Regino; Maria Celia Barcellos DalriRevista Gaúcha de Enfermagem Porto Alegre v. 41, art. e20190293, 2020Porto Alegre 2020Localização: EERP - Esc. Enfermagem Ribeirão Preto (pcd 3045173 Acervo Digital )(Acessar) |
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2 |
Material Type: Artigo de Congresso
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Do people’s user types change over time? an exploratory studyAna Cláudia Guimarães Santos Wilk Oliveira dos Santos; Juho Hamari; Seiji Isotani; International GamiFIN Conference (5. 2021 Levi, Finland)Proceedings Aachen v. 2883, p. 90-99, 2021Aachen CEUR-WS 2021Acesso online. A biblioteca também possui exemplares impressos. |
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3 |
Material Type: Artigo
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Predicting students' flow experience through behavior data in gamified educational systemsWilk Oliveira dos Santos Kamilla Tenório; Juho Hamari; Olena Pastushenko; Seiji IsotaniSmart Learning Environments Heidelberg : Springer v. 8, p. 1-8, 2021Heidelberg 2021Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3051217 )(Acessar) |
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4 |
Material Type: Artigo
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The effects of personalized gamification on students' flow experience, motivation, and enjoymentWilk Oliveira dos Santos Juho Hamari; Sivaldo Joaquim de Santana; Armando Maciel Toda; Paula Toledo Palomino; Julita Vassileva; Seiji IsotaniSmart Learning Environments Heidelberg : Springer v. 9, p. 1-26, 2022Heidelberg 2022Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3072724 )(Acessar) |
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5 |
Material Type: Artigo de Congresso
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Modeling students' flow experience through data logs in gamified educational systemsWilk Oliveira dos Santos Seiji Isotani; Olena Pastushenko; Tomáš Hruška; Juho Hamari; International Conference on Advanced Learning Technologies - ICALT (21. 2021 Tartu, Estonia)Proceedings Los Alamitos : IEEE, 2021Los Alamitos IEEE 2021Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3041077 )(Acessar) |
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6 |
Material Type: Artigo
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Automating gamification personalization to the user and beyondLuiz Antonio Lima Rodrigues Armando Maciel Toda; Wilk Oliveira dos Santos; Paula Toledo Palomino; Julita Vassileva; Seiji IsotaniIEEE Transactions on Learning Technologies Piscataway : IEEE v. 15, n. 2, p. 199-212, 2022Piscataway 2022Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3072727 )(Acessar) |
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7 |
Material Type: Artigo
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Tailored gamification in education a literature review and future agendaWilk Oliveira dos Santos Juho Hamari; Lei Shi; Armando Maciel Toda; Luiz Antonio Lima Rodrigues; Paula Toledo Palomino; Seiji IsotaniEducation and Information Technologies New York : Springer v. 28, p. 373-406, 2023New York 2023Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3087533 )(Acessar) |
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8 |
Material Type: Artigo de Congresso
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Does gamification affect flow experience? a systematic literature reviewWilk Oliveira dos Santos Olena Pastushenko; Luiz Antonio Lima Rodrigues; Armando Maciel Toda; Paula Toledo Palomino; Juho Hamari; Seiji Isotani; International GamiFIN Conference (5. 2021 Levi, Finland)Proceedings Aachen v. 2883, p. 110-119, 2021Aachen CEUR-WS 2021Acesso online. A biblioteca também possui exemplares impressos. |