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Refinado por: Nome da Publicação: Computers And Education remover assunto: Technology remover
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1
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
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Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness

Erhel, S. ; Jamet, E.

Computers and education, 2013-09, Vol.67 (67), p.156-167 [Periódico revisado por pares]

Elsevier Ltd

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2
From dual digitalization to digital learning space: Exploring the digital transformation of higher education
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Artigo
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From dual digitalization to digital learning space: Exploring the digital transformation of higher education

Bygstad, Bendik ; Øvrelid, Egil ; Ludvigsen, Sten ; Dæhlen, Morten

Computers and education, 2022-06, Vol.182, p.104463, Article 104463 [Periódico revisado por pares]

Elsevier Ltd

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3
Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs
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Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs

Moreno-Marcos, Pedro Manuel ; Muñoz-Merino, Pedro J. ; Maldonado-Mahauad, Jorge ; Pérez-Sanagustín, Mar ; Alario-Hoyos, Carlos ; Delgado Kloos, Carlos

Computers and education, 2020-02, Vol.145 (February 2020), p.103728, Article 103728 [Periódico revisado por pares]

Elsevier Ltd

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4
Technology-based reading intervention programs for elementary grades: An analytical review
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Artigo
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Technology-based reading intervention programs for elementary grades: An analytical review

Jamshidifarsani, Hossein ; Garbaya, Samir ; Lim, Theodore ; Blazevic, Pierre ; Ritchie, James M.

Computers and education, 2019-01, Vol.128, p.427-451 [Periódico revisado por pares]

Elsevier Ltd

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5
Challenges in the online component of blended learning: A systematic review
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Artigo
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Challenges in the online component of blended learning: A systematic review

Rasheed, Rasheed Abubakar ; Kamsin, Amirrudin ; Abdullah, Nor Aniza

Computers and education, 2020-01, Vol.144, p.103701, Article 103701 [Periódico revisado por pares]

Elsevier Ltd

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6
Cognitive load in multimedia learning environments: A systematic review
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Artigo
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Cognitive load in multimedia learning environments: A systematic review

Mutlu-Bayraktar, Duygu ; Cosgun, Veysel ; Altan, Tugba

Computers and education, 2019-11, Vol.141, p.103618, Article 103618 [Periódico revisado por pares]

Elsevier Ltd

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7
The flipped classroom: A review of its advantages and challenges
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Artigo
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The flipped classroom: A review of its advantages and challenges

Akçayır, Gökçe ; Akçayır, Murat

Computers and education, 2018-11, Vol.126, p.334-345 [Periódico revisado por pares]

Elsevier Ltd

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8
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
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Artigo
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

Radianti, Jaziar ; Majchrzak, Tim A. ; Fromm, Jennifer ; Wohlgenannt, Isabell

Computers and education, 2020-04, Vol.147, p.103778, Article 103778 [Periódico revisado por pares]

Elsevier Ltd

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9
Acceptance of game-based learning by secondary school teachers
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Artigo
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Acceptance of game-based learning by secondary school teachers

Bourgonjon, Jeroen ; De Grove, Frederik ; De Smet, Cindy ; Van Looy, Jan ; Soetaert, Ronald ; Valcke, Martin

Computers and education, 2013-09, Vol.67, p.21-35 [Periódico revisado por pares]

Elsevier Ltd

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10
Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom
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Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom

Bonneton-Botté, Nathalie ; Fleury, Sylvain ; Girard, Nathalie ; Le Magadou, Maëlys ; Cherbonnier, Anthony ; Renault, Mickaël ; Anquetil, Eric ; Jamet, Eric

Computers and education, 2020-07, Vol.151, p.103831, Article 103831 [Periódico revisado por pares]

Elsevier Ltd

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