Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Livro
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Geometric Tools for Computer GraphicsSchneider, Philip ; Eberly, David HSan Diego: Elsevier Science & Technology 2002Texto completo disponível |
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2 |
Material Type: Livro
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Storytelling with Data: A Data Visualization Guide for Business ProfessionalsNussbaumer Knaflic, ColeNewark: John Wiley & Sons, Incorporated 2015Texto completo disponível |
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3 |
Material Type: Livro
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Digital Geometry: Geometric Methods for Digital Picture AnalysisKlette, Reinhard ; Rosenfeld, AzrielSan Francisco: Elsevier Science & Technology 2004Texto completo disponível |
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4 |
Material Type: Livro
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Game physicsEberly, David HBurlington, MA: Morgan Kaufmann/Elsevier 2010Texto completo disponível |
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5 |
Material Type: Livro
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild MagicEberly, DavidMilton: Taylor & Francis Group 2004Texto completo disponível |
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6 |
Material Type: Livro
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3D Game Engine Design: A Practical Approach to Real-Time Computer GraphicsEberly, DavidMilton: CRC Press 2006Texto completo disponível |
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7 |
Material Type: Livro
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Algorithms for Parallel Polygon RenderingTheoharis, T Theoharis, T.Berlin, Heidelberg: Springer Berlin Heidelberg 1989Texto completo disponível |
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8 |
Material Type: Livro
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Advanced Graphics Programming Using OpenGLMcReynolds, Tom ; Blythe, DavidSan Diego: Elsevier Science & Technology 2005Texto completo disponível |