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Refinado por: Nome da Publicação: Computers & Education remover
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

Radianti, Jaziar ; Majchrzak, Tim A. ; Fromm, Jennifer ; Wohlgenannt, Isabell

Computers and education, 2020-04, Vol.147, p.103778, Article 103778 [Periódico revisado por pares]

Elsevier Ltd

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2
The flipped classroom: A review of its advantages and challenges
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The flipped classroom: A review of its advantages and challenges

Akçayır, Gökçe ; Akçayır, Murat

Computers and education, 2018-11, Vol.126, p.334-345 [Periódico revisado por pares]

Elsevier Ltd

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3
Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers & Education
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Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers & Education

Chen, Xieling ; Zou, Di ; Cheng, Gary ; Xie, Haoran

Computers and education, 2020-07, Vol.151, p.103855, Article 103855 [Periódico revisado por pares]

Elsevier Ltd

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4
Chatbots for learning: A review of educational chatbots for the Facebook Messenger
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Chatbots for learning: A review of educational chatbots for the Facebook Messenger

Smutny, Pavel ; Schreiberova, Petra

Computers and education, 2020-07, Vol.151, p.103862, Article 103862 [Periódico revisado por pares]

Elsevier Ltd

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5
The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education
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The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education

Scherer, Ronny ; Siddiq, Fazilat ; Tondeur, Jo

Computers and education, 2019-01, Vol.128, p.13-35 [Periódico revisado por pares]

Elsevier Ltd

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6
Tracking e-learning through published papers: A systematic review
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Tracking e-learning through published papers: A systematic review

Rodrigues, Helena ; Almeida, Filomena ; Figueiredo, Vanessa ; Lopes, Sara L.

Computers and education, 2019-07, Vol.136, p.87-98 [Periódico revisado por pares]

Elsevier Ltd

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7
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
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Artigo
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Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

Hanus, Michael D. ; Fox, Jesse

Computers and education, 2015-01, Vol.80, p.152-161 [Periódico revisado por pares]

Elsevier Ltd

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8
A theory of online learning as online participation
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A theory of online learning as online participation

Hrastinski, Stefan

Computers and education, 2009, Vol.52 (1), p.78-82 [Periódico revisado por pares]

Elsevier Ltd

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9
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

Papastergiou, Marina

Computers and education, 2009, Vol.52 (1), p.1-12 [Periódico revisado por pares]

Elsevier Ltd

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10
The learning effects of computer simulations in science education
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The learning effects of computer simulations in science education

Rutten, Nico ; van Joolingen, Wouter R. ; van der Veen, Jan T.

Computers and education, 2012, Vol.58 (1), p.136-153 [Periódico revisado por pares]

Elsevier Ltd

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