From the lack of engagement to motivation gamification strategies to enhance users learning experiences
Paula Toledo Palomino Armando Maciel Toda; Luiz Antonio Lima Rodrigues; Wilk Oliveira dos Santos; Seiji Isotani; Simpósio Brasileiro de Games e Entretenimento Digital - SBGames (19. 2020 Recife)
Anais Porto Alegre : SBC, 2020Porto Alegre SBC 2020
Acesso online