Analysing gamification elements in educational environments using an existing gamification taxonomy
Armando Maciel Toda Ana Carolina Tomé Klock; Wilk Oliveira dos Santos; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Lei Shi; Ig Ibert Bittencourt Santana Pinto; Isabela Gasparini; Seiji Isotani; Alexandra I Cristea
Smart Learning Environments Heidelberg : SpringerOpen v. 6, p. 1-14, Dec. 2019Heidelberg 2019
Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-2988064 )(Acessar)
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