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Animation and machines designing expressive robot-human interactions

João Paulo Schlittler-Silva

Cartoon and Animation Studies Seoul v. 49, p. 677-696, dec. 2017

Seoul 2017

Acesso online

  • Título:
    Animation and machines designing expressive robot-human interactions
  • Autor: João Paulo Schlittler-Silva
  • Assuntos: ANIMAÇÃO; CINEMA -- TÉCNICAS DIGITAIS; INTERFACE GRÁFICA; INTERFACE HOMEM-COMPUTADOR; ROBÔS; Digital Animation; Collaborative Networks; Motion Design; Graphic User Interfaces
  • É parte de: Cartoon and Animation Studies Seoul v. 49, p. 677-696, dec. 2017
  • Notas: Disponível em: . Acesso em: 04 jul. 2018
  • Descrição: Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface
  • Editor: Seoul
  • Data de criação/publicação: 2017
  • Formato: p. 677-696.
  • Idioma: Inglês

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