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The borders of animation designing in time and space

João Paulo Schlittler-Silva International Conference on Illustration & Animation - CONFIA (7. 2019 Viana do Castelo)

Proceedings Barcelos: Instituto Politécnico do Cávado e do Ave, 2019

Barcelos Instituto Politécnico do Cávado e do Ave 2019

Acesso online

  • Título:
    The borders of animation designing in time and space
  • Autor: João Paulo Schlittler-Silva
  • International Conference on Illustration & Animation - CONFIA (7. 2019 Viana do Castelo)
  • Assuntos: ANIMAÇÃO; ANIMAÇÃO (COMPUTAÇÃO GRÁFICA); ANIMAÇÃO POR COMPUTADOR; INTERFACE GRÁFICA; INTERAÇÃO HOMEM-MÁQUINA; NARRATIVA TRANSMÍDIA
  • É parte de: Proceedings Barcelos: Instituto Politécnico do Cávado e do Ave, 2019
  • Notas: Disponível em: https://confia.ipca.pt/2019/files/confia_2019_proceedings.pdf. Acesso em: 03 nov. 2021
  • Descrição: Animated films are usually associated with short and feature films based on characters, fiction or nonfiction, however animation is not restricted to traditional forms of cinema. According to Flusser [1], even though design and communication have been treated as separate felds, they aren’t. Considering that animation has become intrinsic in diverse design processes: motion graphics, game design, and virtual reality - this premise can also be applied to animation and design. Given that animation is becoming omnipresent and an integral part of today’s cybernetic and media driven society, animation becomes a form of human speech in this networked reality, either as an interface or as a representation that gives objects temporal form. The expansion of animation beyond cinematic form and language, leads us to investigate the role of animation in the age of digital cinema
  • Editor: Barcelos Instituto Politécnico do Cávado e do Ave
  • Data de criação/publicação: 2019
  • Formato: p. 111-121.
  • Idioma: Inglês

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