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An embedded modeling language approach to interactive 3D and multimedia animation
Elliott, C.
IEEE transactions on software engineering, 1999-05, Vol.25 (3), p.291-308
[Periódico revisado por pares]
New York, NY: IEEE
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Título:
An embedded modeling language approach to interactive 3D and multimedia animation
Autor:
Elliott, C.
Assuntos:
3-D graphics
;
Animation
;
Applied sciences
;
Automatic programming
;
Computer graphics
;
Computer languages
;
Computer programs
;
Computer science
;
control theory
;
systems
;
Computer simulation
;
Descriptions
;
Domain specific languages
;
Embedded systems
;
Exact sciences and technology
;
Functional programming
;
Interactive
;
Mathematical models
;
Multimedia
;
Programming languages
;
Programming profession
;
Shape
;
Software
;
Studies
;
Three dimensional
;
Vocabulary
;
Writing
É parte de:
IEEE transactions on software engineering, 1999-05, Vol.25 (3), p.291-308
Notas:
ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
Descrição:
While interactive multimedia animation is a very compelling medium, few people are able to express themselves in it. There are too many low-level details that have to do not with the desired content-e.g., shapes, appearance and behavior-but rather how to get a computer to present the content. For instance, behavior such as motion and growth are generally gradual, continuous phenomena. Moreover, many such behaviors go on simultaneously. Computers, on the other hand, cannot directly accommodate either of these basic properties, because they do their work in discrete steps rather than continuously, and they only do one thing at a time. Graphics programmers have to spend much of their effort bridging the gap between what an animation is and how to present it on a computer. We propose that this situation can be improved by a change of language, and present Fran, synthesized by complementing an existing declarative host language, Haskell, with an embedded domain-specific vocabulary for modeled animation. As demonstrated in a collection of examples, the resulting animation descriptions are not only relatively easy to write, but also highly composable.
Editor:
New York, NY: IEEE
Idioma:
Inglês
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